mtasa multimode
> MTA:SA community site with a forum and a custom game-mode runtime: one server hosting multiple modes as if they were separate. Heavy server-side resource and storage optimisation, maybe three such systems exist worldwide.
status[active]
periodIn development
kindside project
$cat overview.md# overview
A custom runtime for MTA:SA where a single server instance hosts multiple, fully independent game modes, to players it feels like joining separate servers while the infrastructure is shared. This isn't trivial: MTA's architecture assumes one server per mode. The underlying system needs heavy server-side resource and storage optimisation, maybe three such systems exist worldwide. The web side ships a classic community platform: forum, profiles, statistics.
$cat highlights.md# highlights
- →Multiple game modes on a single server instance
- →Custom resource-isolation layer
- →Community forum + player profiles
- →Detailed in-game telemetry and admin tooling
$cat stack.md# stack
LuaServer optimisationMTA:SA